Guns were LETHAL! Even superheroes with armor had reason to fear the automatic weapons (although there was a 'dial' you could set in the rules to alter the rule for guns).I get confused between the two sometimes while I am playing HERO because they are so similar. Many members of the super team I was on had to go into counseling for killing normals. STUN damage rolled over into killing more, so you had to really watch yourself with normals (STUN/5 I do believe). In fact, there are a lot of fuzion power constructs out there that could easily be HERO.The main thing I remember about playing Fuzion is that people died more often. Power constructs are pretty similar (with limitations and adders). I remember when I first bought the HERO 5th Edition book I thought, 'Wow, this is a lot like Fuzion' The skills are almost identical.
I have not played Fuzion in about 10 years, so I can't remember specifics. Long, I only posted this here because your core rulebook mentions Fuzion as a 'child' of HERO NBI was introduced to Fuzion 'Champions: New Mellenium' before being introduced to HERO. Has anyone had much experience with Fuzion? How does it play, compared to HERO?-and to Mr. I purchased i'Fuzion Powered Multigenre Roleplaying Tool/i for all of 8 dollars, and fell in love with the system.While I still feel that HERO is by far and away the better of the two systems, Fuzion is far less crunchy and, to my mind at least, easier to tinker with. After seeing the Fuzion rules set mentioned in the back of HERO 5th' date=' I felt intrigued enough to hunt a copy down and buy it. A large percentage of the Hero community was not impressed.Lots of folk who were around at the time associate Fusion with everything that was bad about the dying days of 4th edition. It's better in every way.' They then stopped making Hero compatable product and expected everyone to convert.Fusion has it's merits. We like our new game Fusion better than Hero. It's so different that it can no longer be Hero, now it's Fusion. This is not a good place to get alot of Fusion-love.You see, there was a 10 year drought of Hero Product that began with the arrival of Fusion and ended with the DOJ releasing Hero 5th.Back in the day Hero games more or less said 'We made Hero better. Re: FuzionOk,The basic deal with Fusion: It's not that bad. Long, I only posted this here because your core rulebook mentions Fuzion as a 'child' of HERO NB.
I purchased Fuzion Powered Multigenre Roleplaying Tool for all of 8 dollars, and fell in love with the system.While I still feel that HERO is by far and away the better of the two systems, Fuzion is far less crunchy and, to my mind at least, easier to tinker with. After seeing the Fuzion rules set mentioned in the back of HERO 5th, I felt intrigued enough to hunt a copy down and buy it.